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Tuesday 18 July 2017

Lone. Stuart Moore (Writer), Jerome Opena (Art), Michelle Madsen (Colours), Sno Cone (Letters). Rocket Comics/Dark Horse Comics (2004)

A hugely enjoyable and engaging science fiction Western that mixes both with care to deliver a great story. Ravenous zombies have overrun the post-apocalyptic town of Desolation. Luke and her brother Mark are sent in search of a legendary gunman, Lone. When they find him it starts to become clear that there are bigger forces than zombies at work and that an terrible threat from the past has come back. The story unfolds at a great pace, the reveals are cunningly staged and the conclusion is satisfying bitter.
Stuart Moore makes the difficult task of successfully merging two distinct genres into a unified and satisfying whole look easy. The Western framework for the story fits nicely into a devastated post-apocalyptic world. The solitary gunman pulled back into the action is given an entirely effective science fiction twist that manages to lift the story up where it needs to be.
Luke, the tough, resourceful and female sharpshooter who does not realize just how much trouble is waiting is deeply engaging and brings the reader easily into the story. The fact that Luke is female is both deeply significant and does not matter at all. Stuart Moore has quietly demonstrated that it is the personality of the character that is key not the gender. There is no grandstanding or calling out about Luke, she is simply a cast member. It is a little worrying that thirteen years later this is as noticeable as it is.
Jerome Opena's art is entirely equal to the task of meeting the rival genre requirements with collision or confusion. Lone is a classic western hero, laconic and dangerous without flash, just fierce competence and a hat that shades his eyes. He moves through the story with anger and determination, bearing his burdens as he should. Luke and the rest of the cast are expressive, move with grace and physical force through the beautifully realized context. The science fiction robots, guns and monsters never seem out of place, this is the frontier where all sorts wash up and make trouble for each other. The use of panels to control the pace of the story is expert, they bring out the nuances and beats of the story.
Michelle Madsen's colours are science fiction bright, they catch the wide open dusty space of the frontier as well, it captures the emotional context of the story with subtle grace and care.Sno Cone's letters are quiet and natural to read, the sound effects are big and bold, they give the edge the actions scenes want to really land.
Lone is a great story and a smashing comic.

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